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When choosing somewhere to set up your town please remember to travel away from the spawn area and other towns - the closer to spawn or commonly accessed areas you are, the more likely that players will find your stuff and grief your builds until they are claimed and protected. This is against the rules but there are always rule breakers.
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Note: Starting a Town will cost $1,250 from your player balance - though in general make sure you have plenty extra to cover ongoing costs, land claiming costs etc… (the various costs can be found below). Until you have the money to start and set up your town you can simply /sethome at your build area to get back, just remember that until it is claimed it is griefable by all.
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Note: You can also claim an outpost, meaning a chunk of land that is not connected to the rest of your town (for example if you wish to claim land for a new resident that already built elsewhere) by using the /t claim outpost command. Claiming an outpost will cost $25,000 from your player balance. You can use the normal /t claim command to claim land adjacent to an outpost as well as your main Town area!
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Note: Anybody found to have done this will have the land unclaimed (no refund on the claim costs) and will either be warned or tempbanned as a result, depending on the circumstances. If the town itself was created there it will be disbanded - again, no refund for the claims or anything in the Town bank at the time.
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Note: Kicking a player from your town does not lift any locks they’ve made on your town land. You can have staff remove those locks if you contact someone on the administration team.
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Note: To change the towns home block to another claimed chunk stand in the new chunk and use /t set homeblock.
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Note: To move the towns /t spawn stand where you want it to be in the home block and use /t set spawn.
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